I’m running a Blood Bowl league starting soon, and the easiest way to make the rulespack available is to post it here.
Welcome, Sports Fans, to the first annual Lennybowl tournament. We know what you all came to see – Touchdowns! Horrible Injuries! Displays of Extreme Player Incompetence! So let’s get down to business, shall we?
The league section of the 2017 Lennybowl runs from Monday, October 16th to Sunday, December 3rd, inclusive. At this point, the top 4 teams will go forward to the playoffs (the League Commissioner’s team may not qualify for the playoffs under any circumstances and will be ignored for determining the playoff teams).
The semi-finals will consist of the 1st seed playing the 4th seed, and the 2nd seed playing the 3rd seed. The winners of the semi-finals meet in the final.
So, how does it work then?
All games are played using the rules in the Blood Bowl rulebook, and all league rules from Death Zone Season 1 and Death Zone Season 2 apply unless stated otherwise in this rulespack.
Each coach selects an initial roster to a maximum value of 1,100,000 gold pieces. These may be selected from the lists in Death Zone Season 2, or from the Teams of Legend PDF (available here). If a team or skill is listed in both Death Zone Season 2 and the Teams of Legend PDF, Death Zone takes precedence if different.
Players may include Star Players on their initial roster, or hire them permanently during the league as per the rules in Death Zone Season 2.
Your starting roster must include a minimum of 11 players.
A player may give up to 3 players on their roster an advance prior to the start of the league. If given an advance, increase the player’s value as normal. These advances are subject to the following restrictions:
- No skill may be selected more than once.
- No more than one advance may be taken per player.
- Only one of each type of player may be given an advance (You can advance a Thrower, a Blitzer and a Catcher, but not 2 different Blitzers)
- Advances may only be given to players with ST4 or less.
- You may only take only one of the following advances : MA, AV or a skill that the player gain only gain on a double.
- You may not increase a players AG or ST, or take an Extraordinary skill.
Advances gained through accumulating SPPs are not subject to these restrictions, they only apply to advances on your initial roster.
The normal league rules for arranging games and separating teams into divisions are not used. It is up to Lennybowl players to arrange their own games, and may play as many or as few as they like. The games can be played at any location, at any time that suits the players. In order for a game to qualify for league points, it must meet the following criteria:
A coach may not play the same opponent twice in a row.
A coach may not play another coach more than three times.
In addition, to qualify for the playoffs, a coach must play against a minimum of either 60% of the other coaches in the league, or 4 other coaches, whichever is less. A coach is deemed to have entered the league when that coach plays their first game.
Scoring league points
A game qualifies for league points as long as it meets the two conditions above. In addition, the coaches must both, individually, contact the League Commissioner with the result and the date. Where a coach plays more than one game in a day, he should inform the League Commissioner in which order the games were played (this is important as it may affect calculation of league points).
Each team starts with 100 league points, and can never fall below zero. Teams gain league points by winning or drawing games, and lose points when they lose. The amount varies depending on the difference in the league points between the teams before the game
Points Difference (Points Available)
The first column is used where the team with the higher amount of league points wins. The second column is used when the team with the lower amount of league points wins. The winner gains this amount of league points, while the loser loses the same amount of league points. In the case of a draw, both teams gain half the amount of league points (rounded up) that it would have gained if it had won.
For example, Lenny plays a game against Fergus. Lenny’s Green Boyz Smackas have had a poor start and have 60 league points. Fergus and his Woodland Wierdos have had a few victories and have 147 league points. As the difference is 87 league points, the relevant points scored for this game is 12/20.
If Lenny wins, his team gains 20 points while Fergus loses 20 points.
If Fergus wins, his team gains 12 points while Lenny loses 12 points.
If the game is a draw, Lenny gains 10 points, while Fergus only gains 6 points.
These points are added/deducted from their scores before calculating the available points for each coach’s next game.
Special Play Cards
A coach may draw Special Play Cards as normal, provided no cards are selected from the Miscellaneous Mayhem deck.
If a coach wishes to draw from the Miscellaneous Mayhem deck, they may draw a single card from that deck. The coach may not draw any other Special Play Cards for any reason for the rest of the game.
This rule is not used.
Being Sent Off
A player gains 1 SPP each time he is sent off. This represents the added notoriety gained for such a sensational foul. Add another column to your team roster to keep track of this.
Optional League rules
Of the Optional League rules from Death Zone Season 1, only the Piling On skill and Spiralling Expenses rules are to be used.
This rule from Death Zone Season 2 are only used if both coaches choose to do so.
This rule from Death Zone Season 2 is only used if both coaches wish to do so, unless one or both teamss have a home stadium, in which case the rule must be used.
Turns are not timed unless both coaches wish to do so.
So, how do I get involved?
A coach may get involved in the league by sending an email including your starting roster to the league commissioner – firstname.lastname@example.org. A coach may start to play games once thee starting roster has been validated by the League Commissioner. A coach officially joins the league once they play their first game.
A coach is required to keep and update their own roster up to date. It does not need to be sent to the League Commissioner once it has been validated. Coaches are trusted to keep their own rosters – anyone found to be cheating will be removed from the league.
Coaches will receive an update on league goings on once a week, by email. These updates may also be posted here.
Until next time,